Empire Above All: Noxus

If Noxus were to launch a campaign to conquer the regions of Runeterra, which region would they be most successful in conquering, and why? Consider Noxus’s strengths—its military might, strategies, and willingness to use any means necessary. Which regions might crumble under their might, and which would prove too resilient or united to fall? Could Noxus realistically invade multiple regions at once, or would such ambition be their downfall?

Regions ~ Noxus: A brutal, expansionist empire where might makes right, Noxus sprawls across the continent in a struggle for complete dominance. However, within the region's borders beats a heart fueled by the blood, sweat, and tears of its dedicated citizens, allowing any who would try for power to step forth and seize victory...if they're able.

Demacia: Demacia is a proud, lawful kingdom with a prestigious military history. Founded as a refuge from magic after the Rune Wars, some might suggest that the golden age of Demacia has passed, unless it proves able to adapt to a changing world. Self-sufficient and agrarian, its society is inherently defensive and insular, valuing justice, honor, and duty above all else.

Ionia: Surrounded by treacherous seas, Ionia Crest icon Ionia is composed of a number of allied provinces scattered across a massive archipelago, known to many as the First Lands. Since Ionian culture has long been shaped by the pursuit of balance in all things, the border between the material and spirit realms tends to be more permeable here, especially in the wild forests and mountains.

The Freljord: The Freljord is a harsh and unforgiving land. Proud and fiercely independent, its people are born warriors, with a strong raiding culture. While there are many individual tribes within the Freljord, the battle lines are being drawn in a three-way civil war that will determine the future of them all.

Bandle City: Opinions differ as to where exactly the home of the yordles is to be found, though many claim to have travelled through unseen portals to a land of curious enchantment. They tell of a place of unfettered magic, where the foolhardy can be led astray by myriad wonders and end up lost in a dream, never to return at all.

Bilgewater: Bilgewater is a port city like no other - home to monster hunters, dock-gangs, indigenous peoples, and traders from across the known world. Over time becoming a vital stop for trade ships traveling near the Serpent Isles. Almost anything can be purchased here, from outlawed hextech to the favor of local crime lords. There is no better place to seek fame and fortune, though death lurks in every alleyway, and the law is almost non-existent.

Ixtal: Secluded deep in the wilderness of eastern Shurima, the sophisticated arcology-city of Ixaocan remains mostly free of outside influence. Having witnessed from afar the ruination of the Blessed Isles, and the softening of Buhru culture, the Ixtali view the other factions of Runeterra as little more than upstarts and pretenders, and use their powerful elemental magic to keep any intruders at bay.

Shurima: Shurima was once a powerful empire that spanned the farthest reaches of the vast southern continent. After an era of expansion and prosperity, its last emperor last emperor was betrayed by his closest friend closest friend, and the empire fell to ruin. Its gleaming capital was all but destroyed in an earth-shaking cataclysm and the empire was left in ruins, its people scattered and its mighty cities devoured by the sand. Now Shurima is a barren wasteland, an unforgiving desert where only the strongest survive and its people cling to the few remaining oases and strips of fertile land around the coast.

Piltover: Piltover is a thriving, progressive city overlooking the ocean. Fleets of ships pass through its titanic sea-gates, bringing goods from all over the world. Merchant clans fund incredible endeavors, including artistic follies and architectural monuments to their individual power. With ever more inventors delving into hextech, Piltover has become the destination for the most skilled craftspeople from across Runeterra.

Zaun: Zaun is a polluted undercity located beneath Piltover - once united, they are now separate, symbiotic cultures. Stifled inventors often find their unorthodox research welcomed in Zaun, but reckless industry has rendered whole swathes of the city highly toxic. It is a place both supported and ruined by unchecked industry, mercantilism, and magic run amok. The pollution from the countless factories and laboratories is constantly spewed into the environment. The urban heart of the city is often choked with smog that blocks the morning sun and drains the sky of its pastels. Visitors have called the sky the 'Zaun Gray', and describe staring up at it akin to seeing the beginnings of a cosmic disturbance. As polluted as Zaun is above-ground, its subterranean levels are far worse. All of Zaun's runoff waste pools together in its sewers, mixing together into toxic and mysterious concoctions. Even so, thanks to a thriving black market, chemtech, and mechanical augmentation, the people of Zaun still find ways to prosper.

Shadow Isles: The Shadow Isles were once a beautiful realm, long since shattered by a magical cataclysm. Now, Black Mist permanently shrouds the land, tainting and corrupting with its malevolent sorcery. Those who perish within it are condemned to become part of it for all eternity... and worse still, each year the Mist extends its grasp to reap more souls across Runeterra.

Targon: Mount Targon is the mightiest peak in Runeterra, a towering peak of sun-baked rock amid a range of summits unmatched in scale anywhere else in the world. Located far from civilization, Mount Targon is utterly remote and all but impossible to reach save by the most determined seeker. Many legends cling to Mount Targon, and, like any place of myth, it is a beacon to dreamers, madmen and questors of adventure. Some of these brave souls attempt to scale the impossible mountain, perhaps seeking wisdom or enlightenment, perhaps chasing glory or some soul-deep yearning to witness its summit. The ascent is all but impossible, and those hardy few who somehow survive to reach the top almost never speak of what they have seen. Some return with a haunted, empty look in their eyes, others changed beyond all recognition, imbued by an aspect of unearthly, inhuman power with a destiny few mortals can comprehend.

The Void: Screaming into existence with the birth of the universe, the Void is a manifestation of the unknowable nothingness that lies beyond. It is a force of insatiable hunger, waiting through the eons until its masters, the mysterious Watchers, mark the final time of undoing, and so usher in total oblivion across Runeterra.

This is purely hypothetical, but I would love to hear your thoughts.