VOID claimed that they removed different scenarios due to "narrative reasons", meanwhile most if not all missions including DLCs are "Barricaded Suspects"
After checking the dlcs it seems like so called "Narrative" reasons are actually "we're too lazy so we only have one mode available".
Everything is Barricaded Suspects. Ides of March? Barricaded Suspects. Oil Rigs? Barricaded Suspects. Nightclub? Barricaded Suspects. Coyote? Barricaded Suspects. Post? Barricaded Suspects. Hospital with bombs? Barricaded Suspects. Narcos? Barricaded Suspects. Elephant? Of course it's Barricaded Suspects (at least last time i checked). It seems like VOID wants us to believe that some terrorists shooting up a nightclub, rigging bombs in a hospital, or some psycho kids doing mass shooting in a school, are all the same to some thug barricaded in a gas station from a, well, lore and narrative perspective.
I do realize that there is a dynamic scenario in Mirage at Sea, however i just dont buy such excuse that after a year since 1.0 we still have only 1 DLC mission having half of a different game mode due to some narrative reason, and there's not even a Raid. If you want us to buy this, at least make different missions a variety of scenarios according to respective settings.