reworking trinkets - part 1: commons
felt like some trinkets overshadowed others WAY too much, in the sense that there are only a few trinkets that are viable to use, while others are completely useless/dont provide benefits in the long term. hope i didnt make anything too op or something.
felt like some trinkets overshadowed others WAY too much, in the sense that there are only a few trinkets that are viable to use, while others are completely useless/dont provide benefits in the long term. hope i didnt make anything too op or something.