Grenade/death trap rogue is ridiculous
Edit 4: 100 down, about 5 mins to spare. HP is getting ridiculous at this point, don’t think I’ll push further
Edit 3: have cleared 95 with about 2/3 of the timer to go
Edit 2: uploaded a showcase of pit 85. Have made some further improvements from when I originally posted, and still there is loads of room for growth:
https://youtu.be/hvbXtc6LAP0?si=-3f1xpi_U67Pcx_h
I am absolutely speed farming T4, killing Durial in sub 5 seconds, etc. I haven’t pushed pits past 70 but I cleared it without stopping and 1 shot the boss - I’m confident I can do 90+. There’s still a lot of room to go - aspects, runes, master working, etc. I’m going to get as far as I can before my first born arrives in the next few days (lol).
I started out trying to pump grenades (as I do every season), but realised that grenades can’t even compare to death trap and hard pivoted to go all in on traps.
Gear summary:
- Helm: Perditions/Cowl
- Chest: Scoundrels (required)
- Gloves: Fist of fate
- Legs: Eyes in the dark (required)
- Boots: Frostbitten (required)
- 2H: True Sight
- Amulet: new ultimate one that resets cooldowns
- Ring: Saboteur’s Signet (required)
- Ring: Starless/Pitfighter’s
- 1h: Tricksters (required)
- 1h: Ultimate that gives skill ranks
- Specialisation: Inner Sight (required)
Gameplay summary:
- Barrage spam to proc lucky hits, which does loads of different things, mainly proc grenades and reset cooldowns
- Hold smoke to keep it on cooldown
- Engage each pack with Caltrops (this has had incredible buffs since last patch, you can also throw it like a grenade. Don’t hold it)
- Spam death trap (it has no cooldown. You can’t hold the button, need to tap it)
- Dash between packs
- Concealment to break stun (can probably replace this with something but don’t know what with)
Notes:
- I have two mythic (perditions and starless, both fit the build perfectly)
- While I call this a grenade/trap build, basically all the damage comes from pumping death trap, scoundrels does loads of awesome things, but mainly spawns more death traps. Either death trap does way too much damage, or grenades just can’t be scaled any further - I’ve tried everything.
Had to go through a few iterations to get to this point, but I think this is the final form. Happy to chat more if people are interesting
Edit 1: 90+ completed with about half the timer to go. The jump from 80 to 90 is quite significant. With 12/12 masterwork/legendary occult gems I could do 100