What Nobushi's kit should be

In the current game, Nobushi is given a hidden stance and a kick that gives her iframes and a bash. Main problem with these moves to me is that she removes her spear infront of her, which neither thematically pleasing as the main advantage of a long spear is being able to keep your distance from your enemy with the said spear nor effective tools on one on one duels. I hereby suggest a different stance for Nobushi to please this thematic aesthetic and possibly make the duels more interesting. I can't give detail as what damage it deals or what mixup possibilites the stance provides because i dont know the game balance that thoroughly.

Nobushi no longer has kick or secret stance

Nobushi now has "the serpents stance" which nearly looks akin to her normal stances, which is only effective if her enemies are at a certain range, so if the enemy closes the gap, the stance is useless.

In this stance Nobushi can't parry, can't heavy attack, can't guardbreak,can't dodge but her light attacks are transformed into special attacks that have undodgable and "can only be parried by light attack" properties. The deflects, all guards, and crushing counters function as usual.

Now here the idea is Nobushi takes her long spear and uses the distance advantage to poke the enemy. I have no idea if this attack should chain into her standard combos or just a stand alone thing.

Here is the sweet spot: Enemies also can "parry" nobushi while she is in this stance by light attacking into the spear, but after getting parried this way, Nobushi has fast enough recovery to defend most of the followup. The idea is that the enemy is displaces the spear with their weapon and closes the gap and now the spear user is in trouble. I am not sure if it should be a prediction or reaction based feature but Nobushi can exit the stance to not get effected by the "parry" and guarentees a light attack. The thematic idea is that Nobushi displaces the spear out of the weapons way but keeps it still positioned at the enemy, not at her back.

some extended ideas

Soft feinted light attack should also work for parrying stance attacks and disrupting the stance, also if the enemy commits to the heavy and Nobushi exits the stance for light attack both hits should connect.

Uninterruptable attacks works as usual, but Nobushi can exit the stance parry.

i dont know how it would work out if vipers retreat and dodge attacks are allowed from the serpents stance, it might render the whole displacement sthick useless.

Not sure if it would hurt the gameplay if the stance chained with her natural move set. Maybe something like "light,serpent stance light, guarenteed light" could work, but stance attack should definitely not be a chain starter nor chainable with itself i think.

so what you guys think? Is these ideas absolutetly horrible changes or are there potential? Is there any potential interaction i missed out?