Challenge/Gamemode Concept: Card Passing
Note that I did not come up with this concept - Otherwise_Chicken657 did - link: https://www.reddit.com/r/ClashRoyale/comments/1b8e0c3/challengegamemode_concept_card_passing/
But I thought it would be a really good idea and deserves way more recognition
The idea is very simple. Whenever you play a card, instead of putting that card at the end of your deck queue, it is added to your opponent's queue. This means that you cycle between using your cards and your opponent's cards, depending on how everything is played. This directly solves the issue of bad matchups and ensures a relatively even playing field. Here are some rules that emerge to expand on this concept:
- Your deck can be exhausted. Since your deck doesn't regenerate until your opponent plays, you can use up all of your cards and have empty card slots in your hand. When a player has 0 cards remaining, a ten-second countdown begins, ending the game in a tiebreaker if the opponent plays nothing in that time.
- Card Duplicates. You can have two of a card in your deck/hand, if both players picked it.
- Evolutions. While evolvable cards are shared between the two opponents, their "cycles" are kept separate. This is to ensure that one side doesn't have all the evolutions in the case of odd-numbered cycles like the bomber. To explain with an example, if player A plays an evolvable RG player B won't pick up the RG evolution but rather the evolvable RG. Only when player B plays the evolvable RG does player A gain the evo RG.
- Champions. Any champion cards "sink" to the bottom of the deck while a champion card is in play or in hand. This ensures that a player can't have 2+ champion cards in their hand, or 1+ champion cards in their hand while they have a champion in the arena.
- Level. The original posted mentioned — Card levels are maintained when passed — but I don't think supercell would implement this
- The original poster didn't mention this but similar to mirror mode, both players know what the other person's deck is beforehand
I would like to iterate that this directly solves the issue of bad matchups and ensures a relatively even playing field for both sides. Furthermore, this update would be accessible for f2p players making the game more fun. I would suggest integrating this into a new ladder gamemode, as in my opinion, this idea is better than the traditional choose-your-deck 1v1.