War cleric is underapreciated.

This is the true universal generalist build that is not swords bard level of broken.

You get command, hold person and hold monster for control.

You get glyph of warding for AOE of any damage type, a poor man fireball and spirit guardians.

You get guiding bolt for guaranteed advantage and ranged option

You get every armor and weapon proficiency for every build

You get inflict wounds which is basically poor man smite that can be upcasted up to 6th spell slot

You get healing for, well, healing. Plus aid and heroes feast for extra HP.

You get thaumaturgy, guidance and ability enchanced, best out if combat buffs in the game.

You also have a guaranteed hit on weapon attacks a few times per long rest, and extra weapon attack per turn.

Summons? Animate dead, guardian of faith, planar ally, spiritual weapon.

Undead? Turn undead, daylight.

I try to think of something a war cleric can't do, and kinda blank out. They can do everything.